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  • Posts

    • Abraxas
      Just a brief update; The map (geometry) is done. Still a bunch of stuff to do though:
      - Implement all gametypes, currently DM and TDM only
      - Implement bot pathfinding
      - Create and implement mini-map
      - Create and implement loading screen
      - VFX and SFX pass on the level
      - General polish
        Who would be interested in playtesting a beta version when the time comes?

      Please send me a PM if you do!
    • 4t4chris
      i am sad,   999. France ...
    • Steve
      Hopefully this helps....     Call of Duty 4 MW General     1 COD World unit = 1 inch = 0.08334 feet = 0.02778 yard
          1 COD World unit = 2.54 centimeters = 0.0254 meters Doorways and windows Doorways = 56 units wide/96 units high For high traffic areas it is sometime best to make it a double door. Double door = 128 units wide/96 units high Window Height = 32 units from floor to the bottom of the window frame. Window Frame = minimum of 46 units wide 72 units high. (Inside diameter)
      Stairways Interior = 8 high / 10 deep 64 unit min. width
      Mantles (Climbing) The tallest distance a player will climb automatically is 18 units. However, while 18 is the limit, stairs and curbs should be around 8 units high. The highest a player can mantle ("climb") is eye level (approx. 64 units). Of course, if the player jumps, their eye level goes higher and they can climb higher things - but they player won't see the mantle icon if their eye isn't above the ledge.
      Hallways Hallways = 489 units wide
      Walls Building wall/One story high = 128 units high Wall thickness = 8 units Columns = 32-48 units wide A 32 unit wide column is barely enough to still offer valid cover for the player. And after the column_cover node animations have been added 32-48 units will also provide valid cover and firing angles from both sides of the column for AI as well.
      Streets Large - Four car width = 600 units Small - Two Tank width = 300 units Alleyway – small street = 300 units wide
      Sidewalk Small = 128 units wide Medium = 192 units wide Large = 256 units wide (this is more for Singleplayer levels)
      Cover Standing cover height = 48 units high Crouching = 32 units Prone cover height = 16 units high Prone crawling height clearance = 32 units high
      Engagement ranges These would be the range at which a firefight takes place. These ranges make sure the player is shooting at a target that is a good size to hit and interact with. This will help keep the levels from getting too big and having pixel shooting distances. There is a model in the game called mw_scale_soldier. It has two rings around him, one at 600 and one at 1024. Based off of COD2’s weapons settings, 512 was a good distance to shoot an SMG at a target and 1024 was a good distance for a rifle. These can be adjusted if the new weapons get changed drastically. You can drop the model in your level to make sure your geo is not getting too big.
      Player Models Standing = 72 units Crouch = 36 units  
      Call of Duty 5 WaW Gameplay Standards This document should help standardize the size and scale of MP/SP/Co-Op levels.
      Conversion to Yards/Meters 1 unit = 0.08334 Inches = 0.02778 Yards 1 unit = 2.54 Centimeters = 0.0254 Meters So for example 500 meters is about 20000 units.
      Interiors
      Doorways 54 units wide/ 92 units high (inside the frame) (CoDWaW)
      Double door For high traffic areas it is sometime best to make it a double door. 108 units wide/ 92 units high (inside the frame) (CoDWaW)
      Window Height 32 units from the floor (CoDWaW)
      Window frame 52 wide/68 high (inside the frame) (CoDWaW)
      Stairways 6 high/ 8 deep 64 unit min. width (CoDWaW)
      Wall One story high 112 units high (CoDWaW)
      Columns 32-48 units wide (CoD4)
      Streets
      Large Four Car Width 512 units (CoD4)
      Small Two Tank Width 320 units (CoD4)
      Alleyway Small Street 192 units wide (CoD4)
      Sidewalk
      Small 128 units wide (CoD4)
      Medium 192 units wide (CoD4)
      Large 256 units wide (CoD4)
      Cover Heights “Cover Heights” is cover that protects the player below the gun. These measurements allow the player to be behind cover but still able to shoot over without changing stance, leaving him partially vulnerable.
      Standing Cover Height 48 units high (CoD4)
      Crouch cover wall 36 units (CoD4)
      Prone cover height 16 units high (CoD4)
      Stance Clearance
      Prone Height Clearance 32 units high (CoDWaW)
      Crouch Height Clearance 52 units high (CoDWaW)
      Jump Height Clearance 38 units high (CoDWaW)
      MG Emplacement Height 30 to 34 units off the ground (CoDWaW)
      Call of Duty BO3 http://mappersunited.com/index.php?/tutorials/article/16-black-ops-3-scale-standards/
    • =CS=CallofFate
      Soldier dimensions Hello Mappers United Team   I have a question   I try to make buildings on blender to use them on cod, but i don't know the right dimensions of soldiers been used on CoD.
    • Icey
      Wonder who they asked that here in the Netherlands lmao cuz after the recent elections this country is even more divided.. Its a freakin mess here       
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