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  2. New game mod is coming on Post Scriptum : Mod : 12 tank vs 12 tanks crew : 3 by tank players : 64 slots Release date : 8 march
  3. noobiedo

    • noobiedo
    • labob


    1. labob


      hello noob how you doing looks like you got in finnally :) 

    2. noobiedo


      yes i did, i see what you meant by the site not being used much anymore, that sucks! i hope you are okay, i haven't heard much from you on the xi site.

  4. Devs announce there won't be any update until full release. Mu3 and Mu4 are dead .... i guess for them, the game will be perfect at the release date ... i have doubts ! 🙄 source
  5. US Airborne Release + Free Weekend (- source - ) This weekend we are pleased to announce the release of the first part of our US Airborne update to the public which includes Velmolen & the 82nd Airborne Faction along with a wealth of new weapons & equipment! In addition to this, in honor of the StackUp event, we will be hosting lFree Weekend for all Steam players. During this event you will be able to download and play Post Scriptum for free as well as a -25% Off Discount sale on Post Scriptum! STARTS FRIDAY, NOV 9 @ 7PM CEST / 6PM GMT / 1PM EDT ENDS MONDAY, NOV 12 @ 7PM CEST / 6PM GMT / 1PM EDT StackUp Event We're proud to announce we'll be partnering with Stack-Up.org again to bring you a day of FPS action! Featuring Squad, Post Scriptum, and Onward, this Veteran's Day, Sunday, November 11, from 1 PM - 11 PM Eastern Time is our chance to give back to the veterans that dedicated their lives to service. Join us or Donate now! https://tiltify.com/+squad-up-4-stack-up/squad-up-for-stack-up-2018 We will be hosting a Post Scriptum Segment during the stream on Sunday, Nov 11th @ 10PM CEST / 9PM GMT / 4PM EDT ~ Periscope Games
  6. Cyruz

    CTF fix released

    Bulkhead released a serverside fix for the broken CTF gametype Yesterday 😊
  7. All_weapons_mod.rar <------ Download Made a little all weaponsmod For Battalion 1944 2.0 Feel free to download and use
  8. Bolt_rifle_only.rar <---- Download Made a little Bolt action rifle mod For Battalion 1944 2.0 Feel free to download and use
  9. Dundy

    Post Scriptum : Live Twitch with Devs

    The map looks amazing and full of detail. Thanks for sharing !! But the map doesn't come close to the real Arnhem. Not sure where they got there info from but it isn,t the way it looked in 1944 Here a link with how it should have been mind you it's only the part around the bridge... This isn't a flame just my opinion..
  10. 3 days ago, devs made a live twitch aboutthe last update and introduced their new map : Arnhem (still WIP) The sound is loud at the start but it become better. Direct link : https://www.twitch.tv/videos/312872458?t=00h18m30s
  11. Soldat Ryan

    Post Scriptum : changelog

    Update v1.0.91 - Changelog - ( - source - ) Hello everyone, Since our livestream Friday, some of our community members on Discord were testing Arnhem for the very first time and we have to say, the map was extremely well received. A few collision issues here and there as well as some game design tweaking is needed in order to make this new map live on the public branch, but this is very promising. A new patch is coming your way today! And this time, it is all about optimization with some heavy shader tweaking and love for the logistic section! Here are some of the main changes to expect in this update. The full changelog will be at the end of this announcement. A long awaited feature was to see how many supplies you have left in your construction truck, as you can see on the image below. Top right corner is a number above the CT icon. And on the interaction menu, you can now drop supplies. Each "Supply Crate" contains a maximum of 500 points per drop that will instantly be removed from the truck, however, if you decide to drop more, they will add to each other. Those supplies can be used in a 70m radius and be dropped anywhere on the map. Another big change we have made to the logistic section is that from now on, even the section members can build emplaced weapons and building fortifications (except FOBs, which only the Section Leader can build). We believe that this will make the logi boys way more effective and less dependent on Section Leader, it will also give SL a bit more breathing room to coordinate with Commander. Complete changelog: -Gameplay: Supply crates can be built from construction trucks -Gameplay: Logistics section members will now be able to construct emplacements and defense to the exception of FOB. -Gameplay: Players can now see how much construction points are left when close to construction trucks and supply crates. -Gameplay: Players won't be able to change side after five minutes, unless team are unbalanced. -Gameplay: Adjusted ticket count from 400 to 600. (Originally 800) -Gameplay: Increased Yaw limits of all emplaced MGs and Sdkfz 251 MG42. -Add: Spanish and German localization -Add: Original Soundtrack for all Deluxe and Supporter Edition -Add: Artbook for all Deluxe and Supporter Editions -Add: Repair Station can now repair internal components -Fix: Not being able to deploy MGs in a couple structures and collision issues -Fix: FOB radios not despawning on FOB destruction -Fix: Various props materials and LODs -Fix: Some ground objects collision in Doorwerth -Fix: Water shader optimization to ease on GPU -Fix: Brick shader optimization to ease on GPU -Fix: Bullet are now passing through razorwire -Fix: Sherman Firefly wheel dust FX PS: Our level designers are working hard on Velmolen, the first map that will be available for the US faction. A "small" 2 by 2km map featuring the 82nd Airborne. Grave and Veghel will then follow. https://gyazo.com/cf1547b65e53d7ec323a62e5f9abf122 Also some experimentation with the weather sound and FX. https://streamable.com/3keg2
  12. Soldat Ryan

    Post Scriptum afternoon

    If you are playing Post Scriptum Game, feel free to join us this afternoon on server [FR-NGBC]NotGoodBuCrazy. Everybody is welcome. We are starting around 15h30/16h00 CET.
  13. Soldat Ryan

    Post Scriptum : changelog

    Changelog : 1.0.39 ( source ) - Added Flak36 emplacements to Driel S05, S06, S08, S09 and Oosterbeek S01, S03, S04, S06 & S09 layers - Added Doorwerth lobby image - Added Arnhem Range lobby image - Added new water shader - Added Sdkfz 7 with a mounted Flak 38 - Added DF Shadows and Collisions to foliage on Driel and Oosterbeek - Added new layers to Driel, Oosterbeek and Heelsum - Added destruction effects for pontoons - Added sound effects and particle effects for vehicle damage states - Fixed collisions and visual bugs in Castle Doorwerth - Fixed collisions and material assignments for various environment assets in Doorwerth. - Fixed distance field shadows for bush variant - Fixed oversized collision for tree variant - Fixed Doorwerth repair stations - Fixed collision on fences (to make them passable for tanks) - Fixed more fences to be passable by vehicles - Fixed footsteps sound on wood attenuation and volume - Fixed stationary camera while reloading in Vickers emplacement - Fixed enfield2 casing spawning only on epic settings - Fixed doubled spawning of casings when bolting - Fixed zeroing on Bren, G41, G43, K98k, Lee Enfield, MG34, MG42, MP40, Sten and STG44 - Fixed extra Sdkfz 232 on Oosterbeek Layers - Fixed sound for panther driver - Fixed chimney smoke - Fixed penetration values for some AP rounds - Fixed Panzer III steering right - Fixed Panzerfaust "Reload" animation and added sounds. - Improved MG34 and MG42 zoom factor - Improved foliage shading - Improvements to Doorwerth Known Issues: - Reflections on water shader might not work as intended with low AA settings - There still might be some fences here and there that are not passable.
  14. Cyruz

    Invitation to play our map mp_ngbc


    this will be fun
  15. Soldat Ryan

    Invitation to play our map mp_ngbc

    Details here 😉 :
  16. Soldat Ryan

    Release of Post Scriptum

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