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n2n_shadow

mp_q2dm8

25 posts in this topic

Posted (edited)

mp_q2dm8

Hello all, old school mapper here, new to the site.  Nice looking place.

 

Just realized BO III had tools, so I've been playing around.

 

Published my first release today, still a WIP but...  You can view it on Steam here http://steamcommunity.com/sharedfiles/filedetails/?id=895714268

 

Thanks :)

9.jpg

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Edited by n2n_shadow
3 people like this

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I really like the look, feel and atmosphere!!  Very nice!!

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Thanks!

 

I got a lot I need to do yet.  I'm struggling getting the different gametypes working.  I also want to get the boxes moving around the map, and fix the winners circle....Hopefully , I'll figure it out :)

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I saw on another site someone was requesting a tut on how to move things around.  Im friends with the owner over on that site and will see what they come up with and either share the info here or I will redirect you to the info.

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That is me requesting it, lol :)

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LOL, yes it is!!!  Melvin will come through with the answer Im sure!!

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Nicely done!!!  Im looking for a new tutorial to add here!!

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I'm not sure I'm up to the task.  As much as I'd like to help, I had to seek help to do this, and I'm not 100% sure oh how it was done.   I would be willing to share my files, if it'll help someone.

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Subscribed to this last night and took a tour. It is a awesome looking map, I hope to play on it soon. I did not get the winners circle when I played but that, I found out, is a very easy addition.

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Thanks!  Yes, I need to get that fixed.  I tried yesterday, but must have done something wrong...  

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Posted (edited)

That was the one I used, just messed up the .gsc somewhere I think.

 

Edited by n2n_shadow

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I've tried several times and I keep getting the same error, any suggestions?   

 

Here is my .gsc

 

#using scripts\mp\boxmove;
#using scripts\shared\compass;
#using scripts\codescripts\struct;
#using scripts\shared\util_shared;
#using scripts\mp\_load;
#using scripts\mp\_util;
#using scripts\mp\mp_q2dm8_fx;
#using scripts\mp\mp_q2dm8_sound;

#insert scripts\shared\shared.gsh;

function main()
{

	precache();

	mp_q2dm8_fx::main();
	mp_q2dm8_sound::main();
	bmove::init(  );
	load::main();

	compass::setupMiniMap( "compass_map_mp_q2dm8" );

	SetDvar( "compassmaxrange", "2100" );	// Set up the default range of the compass
}

function precache()

{

     // DO ALL PRECACHING HERE

}

function watchKillTrigger()

{

     level endon( “game_ended” )

    trigger = self;

     while(1)

     {

           trigger waittill( “trigger”, player );

           player DoDamage(1000, trigger.origin + (0, 0, 0), trigger, trigger, “none”, “MOD_SUICIDE”, 0 );

     }

}

 

Then I get this error when compiling.

 

********************************************************************************
UNRECOVERABLE ERROR:
  ^1SCRIPT ERROR: No generated data for 'scripts/mp/mp_q2dm8.gsc'
ERR(0) scripts/mp/mp_q2dm8.gsc (39,19) in "watchkilltrigger()" : syntax error, unexpected TOKEN_ERROR :      level endon( � 


Linker will now terminate.
********************************************************************************

==================================================
Linker summary:

There were no errors or warnings.

==================================================

^1     level endon( �
^1------------------^
^1ERR(0) scripts/mp/mp_q2dm8.gsc (39,19) in "watchkilltrigger()" : Bad Token '�' :  ^1     level endon( �
^1------------------^
^1ERR(0) scripts/mp/mp_q2dm8.gsc (39,19) in "watchkilltrigger()" : syntax error, unexpected TOKEN_ERROR :      level endon( � 

I'm pretty sure I have it copied correctly?

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I just looked at his stuff and do you have the bit that I circled in red in the image below in your file somewhere??  Just guessing here since I have not done this yet myself......

 

 

thispart.JPG

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