Welcome to Mappers United

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more!

This message will be removed once you have signed in.

  • 0

Soldier dimensions

Soldier dimensions

Hello Mappers United Team


I have a question


I try to make buildings on blender to use them on cod, but i don't know the right dimensions of soldiers been used on CoD.

Share this post

Link to post

1 answer to this question

  • 0

Hopefully this helps....



Call of Duty 4 MW


    1 COD World unit = 1 inch = 0.08334 feet = 0.02778 yard
    1 COD World unit = 2.54 centimeters = 0.0254 meters

Doorways and windows

Doorways = 56 units wide/96 units high

For high traffic areas it is sometime best to make it a double door.

Double door = 128 units wide/96 units high

Window Height = 32 units from floor to the bottom of the window frame.

Window Frame = minimum of 46 units wide 72 units high. (Inside diameter)

Interior = 8 high / 10 deep 64 unit min. width
Mantles (Climbing)

The tallest distance a player will climb automatically is 18 units. However, while 18 is the limit, stairs and curbs should be around 8 units high.

The highest a player can mantle ("climb") is eye level (approx. 64 units). Of course, if the player jumps, their eye level goes higher and they can climb higher things - but they player won't see the mantle icon if their eye isn't above the ledge.

Hallways = 489 units wide

Building wall/One story high = 128 units high

Wall thickness = 8 units

Columns = 32-48 units wide

A 32 unit wide column is barely enough to still offer valid cover for the player. And after the column_cover node animations have been added 32-48 units will also provide valid cover and firing angles from both sides of the column for AI as well.

Large - Four car width = 600 units

Small - Two Tank width = 300 units

Alleyway – small street = 300 units wide

Small = 128 units wide

Medium = 192 units wide

Large = 256 units wide (this is more for Singleplayer levels)

Standing cover height = 48 units high

Crouching = 32 units

Prone cover height = 16 units high

Prone crawling height clearance = 32 units high
Engagement ranges

These would be the range at which a firefight takes place. These ranges make sure the player is shooting at a target that is a good size to hit and interact with. This will help keep the levels from getting too big and having pixel shooting distances.

There is a model in the game called mw_scale_soldier. It has two rings around him, one at 600 and one at 1024. Based off of COD2’s weapons settings, 512 was a good distance to shoot an SMG at a target and 1024 was a good distance for a rifle. These can be adjusted if the new weapons get changed drastically. You can drop the model in your level to make sure your geo is not getting too big.
Player Models

Standing = 72 units

Crouch = 36 units


Call of Duty 5 WaW

Gameplay Standards

This document should help standardize the size and scale of MP/SP/Co-Op levels.
Conversion to Yards/Meters

1 unit = 0.08334 Inches = 0.02778 Yards 1 unit = 2.54 Centimeters = 0.0254 Meters

So for example 500 meters is about 20000 units.

54 units wide/ 92 units high (inside the frame) (CoDWaW)

Double door

For high traffic areas it is sometime best to make it a double door.

108 units wide/ 92 units high (inside the frame) (CoDWaW)

Window Height

32 units from the floor (CoDWaW)

Window frame

52 wide/68 high (inside the frame) (CoDWaW)


6 high/ 8 deep 64 unit min. width (CoDWaW)


One story high

112 units high (CoDWaW)


32-48 units wide (CoD4)


Four Car Width

512 units (CoD4)


Two Tank Width

320 units (CoD4)


Small Street

192 units wide (CoD4)


128 units wide (CoD4)


192 units wide (CoD4)


256 units wide (CoD4)

Cover Heights

“Cover Heights” is cover that protects the player below the gun. These measurements allow the player to be behind cover but still able to shoot over without changing stance, leaving him partially vulnerable.
Standing Cover Height

48 units high (CoD4)

Crouch cover wall

36 units (CoD4)

Prone cover height

16 units high (CoD4)

Stance Clearance
Prone Height Clearance

32 units high (CoDWaW)

Crouch Height Clearance

52 units high (CoDWaW)

Jump Height Clearance

38 units high (CoDWaW)

MG Emplacement Height

30 to 34 units off the ground (CoDWaW)

Call of Duty BO3


2 people like this

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Map Hosting by 4T4Chris


For all your Call of Duty

Map Hosting and Download needs!

Click on the link below

Click Here!

Banner / Logo

Feel Free to Use at your site!

Cut and Paste

Click on the link below to download the images together:

Click Here

Native image size is 400x400