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Steve

Holes in terrain problem

Holes in terrain problem

In my Foy map I have several patches that you fall through in different places.  This also happens on part of the road system.  What I have done so far is to simply delete the bad patch and replace it with a new one.  Sometimes this works but for some you can still fall through the patch even after a new patch has been done.

 

Any thoughts on this?  It has me baffled and Im almost ready to just delete all the terrain and start over completely new.  Foy is a rather large map with lots of terrain so I dont want to replace it all if someone has had this happen to them and they were able to fix it.  I have the terrain saved as a prefab and I will gladly send it to anyone who wants to take a crack at it hands on if need be.

 

Thanks!

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Only things that come to mind, which you've probably already thought of. :)

 

- Texture is either decal,blend or caulk.

- Or a patch is non-colliding.

 

Maybe check filter settings?

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Any luck on the terrain Steve.

I wont have anytime until the weekend if you have not fixed it let me know I could have a look

I was thinking the same also non-colliding or decal.

Edited by Mixx

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Thanks guys.  I have done some major surgery on a lot of the patches and I am making some progress. 

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Posted (edited)

When I had that problem it was that I had accidentally blended half the solid texture off instead of the decal. Maybe as an experiment, color the solid ground like..red, green and see if you accidentally blended it. Also check that a seam hasn't become unwelded. Or another one is that if there isn't enough vertices to match either side, it's like an open stitch on a pair of trousers. Your character will happily fall through the unmatched vertices. Happy to take a look if you want.

Edited by RaGe

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Thanks anyway RaGe, I simply replaced all the bad patches one by one.  On a side note I was working from a UO port using the original source files.  There has been nothing but trouble doing this and it would have been easier in the long run to just build the map completely from scratch.

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7 hours ago, RaGe said:

When I had that problem it was that I had accidentally blended half the solid texture off instead of the decal. Maybe as an experiment, color the solid ground like..red, green and see if you accidentally blended it. Also check that a seam hasn't become unwelded. Or another one is that if there isn't enough vertices to match either side, it's like an open stitch on a pair of trousers. Your character will happily fall through the unmatched vertices. Happy to take a look if you want.

I did that as well rage, when I moved the three patches apart I noticed that the solid texture patch had blends applied...so simple just fixed them....

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