Welcome to Mappers United

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more!

This message will be removed once you have signed in.

Steve

FAQ for this game.

FAQ for this game.

Battalion 1944 Official FAQ


1 - Game Related Questions


[1.00] What is Battalion 1944?

Battalion 1944 is a multiplayer infantry based first person shooter set during the conflicts of World War 2 in the vein of classic shooters, revitalized for the next generation of gamers. You can read more about the game here: About.

 

[1.01] Single Player Campaign?

Battalion 1944 is a multiplayer infantry focused first person shooter with intense, visceral close quarters combat. We currently have no plans for a single player campaign. We’re focused on making a solid multiplayer experience as our absolute priority.

 

[1.02] When will the Closed Alpha be released?

Currently we're aiming for May 2017.

 

[1.03] Battalion 1944 and the modding community?

We'd love to make it as easy as possible for the modding community to get involved with Battalion 1944 on PC. As we have a great relationship with Epic Games, we're currently looking for the best way to support the community in this regard. Community made maps and content help games like ours thrive, and we'd love to see how creative our community can be! Announcements will come when all the details are ironed out and nailed down.

 

[1.04] Will there be a in game or external server browser for Battalion?
Yes! We’ll have an ingame server browser exactly like classic shooters, but no external server browser. Bulkhead are teaming up with Multiplay to bring players the most reliable and highest quality in game official servers. Alongside our official servers, players will have the ability to host and change server rule sets to suit their own gaming needs. Server admins will be able to choose to have BattleRanked, unranked, or private game servers.

Community servers are important. You’ll be able to launch your own local servers from the ingame menu or buy an external server through third party server hosting websites, much like most classic PC shooters. If the server configs/game rules are tweaked, the server will not count as a ‘BattleRank’ server, meaning players can’t idle for cosmetic unlocks etc but these servers will be able to tweak the game rules however they like. Want a dedicated 16v16 24/7 riflesserver? Go for it. Want to host private servers for platoon vs platoon matches? We encourage this. This will be your game as much as it is ours.

 

[1.05] Voice Communication

Teamplay will be important if a Platoon wants to become best in their Battalion. We'll be including in game VoIP (which players can toggle mute) but we're totally cool with players using external VoIP software like Teamspeak, Mumble, etc.

 

[1.06] Will Battalion 1944 include Killstreaks / Deathstreaks?
Absolutely not. No killstreaks/deathstreaks, just you and your skill as a player.

 

[1.07] Will Battalion include an FoV slider?
100% yes, an FoV slider will be included in the PC version.

 

[1.08] Spectator mode? On all platforms?
Yes, you’ll be able to spectate games! We’ll be working on and improving the spectator experience during beta/early access on PC, ready for the console releases.

 

[1.09] Are you going to offer any type of cheat/hacker reporting system ?
The Bulkhead Interactive team have been in many talks with multiple anti cheat providers to get the best support possible for Battalion 1944. We aren't just relying on VAC, we aim to keep the game as cheat free as possible with extra persistent anti-cheat systems to help keep the community friendly and competitive.

 

[1.10] Disable Text Chat?

Text chat is turned on by default but you have an option to disable all messages. We want to encourage team play but for those players who would rather lone wolf, we're fine with players toggling off text chat. We've played enough Counter Strike against flamers and trolls to know how important it is to have this option. We will look into reports of abusive behavior.

 

[1.11] PC Graphical Options?

We'll have a plethora of Graphical options on launch. We'll be perfecting our user interface through our Closed Alpha/Beta sessions.

 

[1.12] Does Battalion 1944 include Search and Destroy (Bomb/Defuse)?

We'll be including a Search and Destroy game mode and players/server hosts will be able to change player limits. For the official servers we'll adjust rule sets based on community feedback!

[1.13] Does Battalion 1944 include Hardcore mode?
Yes, on community servers. Players will have the ability to host and change their own server rule sets to suit their own needs. If there’s enough demand and a large enough playerbase, we may add an official hardcore mode.

 

[1.14] What kind of maps are in Battalion 1944?
The amount of maps being developed is totally scalable, depending on the success of the game. Saying that, we will always go for quality over quantity. We can currently confirm 4 locations which we announced in our Kickstarter video, but there are many more in the works.

 

[1.15] Streaming the Closed Alpha/Beta?

The closed alpha/beta sessions aren't glorified marketing tools for us, they’ll be used exactly as intended; for bug testing and balancing the game. There will be unresolved issues/bugs to be fixed before release. We will not be allowing players to stream the Battalion 1944 closed alpha in May 2017. However, we’re totally cool with the community streaming the Closed Beta/Early Access versions, as long as content creators link viewers directly to our site and strictly inform inform their viewers that the game is in an early pre-release state and that bugs/balancing issues are to be expected. We will require you to sign an NDA to make sure you follow some guidelines and ultimately we reserve the right to revoke access from content creators or community members who abuse those rules.

 

[1.16] Split Screen

We're not implementing split screen play due to hardware limitations.

 

[1.17] Will there be any vehicles in game?

No. We’re focused first and foremost on making a competitive, skillful infantry combat shooter with close quarters gritty and visceral combat, rather than a large expansive game with vehicles. The down the barrell experience will be highly polished for this reason, much like classic shooters such as Call of Duty 2.

 

[1.18] Will there be continued development for the game after release?
We’re planning to keep the game alive with post release content. No specific details just yet!

 

[1.19] You should add 'X' feature, a 'Y' map or a 'Z' weapon.

If you post this in our forums and enough players also request the feature we may consider it.

 

 

 

1 person likes this

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

Map Hosting by 4T4Chris

QRSB1oT.jpg

For all your Call of Duty

Map Hosting and Download needs!

Click on the link below

Click Here!

Banner / Logo

Feel Free to Use at your site!

Cut and Paste

Click on the link below to download the images together:

Click Here

Native image size is 400x400

mubutton.png

mubutton.png