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Izangar

Need help with destructibles in Radiant.

I was trying to make a destructible car in radiant, I got the mp_destructible model in place, I added the effect lines on my csv zone file. In game, I can shoot the car, and it emits smoke and fire, but when it explodes, it changes to the standard big red FX model. From what I can tell, I'm failing to tell the game to look for the right animation for the exploding car.

How do I do that?
I've seen a couple of .gsv's in my raw/maps folder that apparently have the script for the animations (_destructibles.gsv and _destructibles_types.gsv) but I don't know how to link that.

Thanks in advance.

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can you post your main csv for us to see please.

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ignore,code_post_gfx_mp
ignore,common_mp
ignore,localized_code_post_gfx_mp
ignore,localized_common_mp
col_map_mp,maps/mp/mp_2035.d3dbsp
rawfile,maps/mp/mp_2035.gsc
impactfx,mp_2035
sound,common,mp_2035,!all_mp
sound,generic,mp_2035,!all_mp
sound,voiceovers,mp_2035,!all_mp
sound,multiplayer,mp_2035,!all_mp
include,mptypes_woodland
xmodel,body_mp_usmc_specops
xmodel,body_mp_usmc_sniper
xmodel,head_mp_usmc_tactical_baseball_cap
xmodel,body_mp_usmc_recon
xmodel,body_mp_usmc_assault
xmodel,body_mp_usmc_support
xmodel,body_mp_arab_regular_cqb
xmodel,head_mp_arab_regular_headwrap
xmodel,body_mp_sas_urban_assault
xmodel,body_mp_sas_urban_recon
xmodel,body_mp_sas_urban_sniper
xmodel,body_mp_sas_urban_specops
xmodel,body_mp_sas_urban_support
mptype,mptype_ally_woodland_recon
mptype,mptype_ally_woodland_assault
mptype,mptype_ally_woodland_support
mptype,mptype_ally_woodland_sniper
mptype,mptype_ally_woodland_specops
mptype,mptype_axis_woodland_rifleman
mptype,mptype_axis_woodland_cqb
mptype,mptype_axis_woodland_support
mptype,mptype_axis_woodland_sniper
mptype,mptype_axis_woodland_engineer
xmodel,viewhands_sas_woodland
xmodel,viewhands_op_force
xmodel,viewhands_marine_sniper
xmodel,viewmodel_base_viewhands
xmodel,body_mp_usmc_specops
xmodel,body_mp_usmc_sniper
xmodel,head_mp_usmc_tactical_baseball_cap
xmodel,body_mp_usmc_recon
xmodel,body_mp_usmc_assault
xmodel,body_mp_usmc_support
xmodel,body_mp_arab_regular_cqb
xmodel,head_mp_arab_regular_headwrap
xmodel,viewhands_desert_opfor
xmodel,body_mp_arab_regular_sniper
xmodel,head_mp_arab_regular_sadiq
xmodel,body_mp_arab_regular_engineer
xmodel,head_mp_arab_regular_ski_mask
xmodel,body_mp_arab_regular_assault
xmodel,head_mp_arab_regular_suren
xmodel,body_mp_arab_regular_support
xmodel,head_mp_arab_regular_asad 
xmodel,vehicle_80s_hatch2_tan
xmodel,vehicle_80s_sedan1_glass_b
xmodel,vehicle_80s_sedan1_glass_b_dam
xmodel,vehicle_80s_sedan1_glass_f
xmodel,vehicle_80s_sedan1_glass_f_dam
xmodel,vehicle_80s_sedan1_glass_lb
xmodel,vehicle_80s_sedan1_glass_lb_dam
xmodel,vehicle_80s_sedan1_glass_lf
xmodel,vehicle_80s_sedan1_glass_lf_dam
xmodel,vehicle_80s_sedan1_glass_rb
xmodel,vehicle_80s_sedan1_glass_rb_dam
xmodel,vehicle_80s_sedan1_glass_rf
xmodel,vehicle_80s_sedan1_glass_rf_dam
xmodel,vehicle_80s_sedan1_green_bumper_b
xmodel,vehicle_80s_sedan1_green_bumper_f
xmodel,vehicle_80s_sedan1_green_destroyed
xmodel,vehicle_80s_sedan1_green_door_lb
xmodel,vehicle_80s_sedan1_green_door_lf
xmodel,vehicle_80s_sedan1_green_door_rb
xmodel,vehicle_80s_sedan1_green_door_rf
xmodel,vehicle_80s_sedan1_green_hood
xmodel,vehicle_80s_sedan1_green_hood_dam
xmodel,vehicle_80s_sedan1_green_light_lb
xmodel,vehicle_80s_sedan1_green_light_lb_dam
xmodel,vehicle_80s_sedan1_green_light_lf
xmodel,vehicle_80s_sedan1_green_light_lf_dam
xmodel,vehicle_80s_sedan1_green_light_rb
xmodel,vehicle_80s_sedan1_green_light_rf
xmodel,vehicle_80s_sedan1_green_light_rf_dam
xmodel,vehicle_80s_sedan1_green_mirror_l
xmodel,vehicle_80s_sedan1_green_mirror_r
xmodel,vehicle_80s_sedan1_green_trunk_dam
xmodel,vehicle_80s_sedan1_green_wheel_lf
xmodel,vehicle_80s_sedan1_red_bumper_b
xmodel,vehicle_80s_sedan1_red_bumper_f
xmodel,vehicle_80s_sedan1_red_destroyed
xmodel,vehicle_80s_sedan1_red_destructible_mp
xmodel,vehicle_80s_sedan1_red_door_lb
xmodel,vehicle_80s_sedan1_red_door_lf
xmodel,vehicle_80s_sedan1_red_door_rb
xmodel,vehicle_80s_sedan1_red_door_rf
xmodel,vehicle_80s_sedan1_red_hood
xmodel,vehicle_80s_sedan1_red_light_lb
xmodel,vehicle_80s_sedan1_red_light_lf
xmodel,vehicle_80s_sedan1_red_light_lf_dam
xmodel,vehicle_80s_sedan1_red_light_rb
xmodel,vehicle_80s_sedan1_red_light_rb_dam
xmodel,vehicle_80s_sedan1_red_light_rf
xmodel,vehicle_80s_sedan1_red_light_rf_dam
xmodel,vehicle_80s_sedan1_red_mirror_l
xmodel,vehicle_80s_sedan1_red_mirror_r
xmodel,vehicle_80s_sedan1_red_trunk
xmodel,vehicle_80s_sedan1_red_wheel_lf
xmodel,vehicle_80s_sedan1_reddest
xmodel,vehicle_80s_sedan1_silv_bumper_b
xmodel,vehicle_80s_sedan1_silv_bumper_f
xmodel,vehicle_80s_sedan1_silv_destroyed
xmodel,vehicle_80s_sedan1_silv_destructible_mp
xmodel,vehicle_80s_sedan1_silv_door_lb
xmodel,vehicle_80s_sedan1_silv_door_lf
xmodel,vehicle_80s_sedan1_silv_door_rb
xmodel,vehicle_80s_sedan1_silv_door_rf
xmodel,vehicle_80s_sedan1_silv_hood
xmodel,vehicle_80s_sedan1_silv_light_lb
xmodel,vehicle_80s_sedan1_silv_light_lb_dam
xmodel,vehicle_80s_sedan1_silv_light_lf
xmodel,vehicle_80s_sedan1_silv_light_lf_dam
xmodel,vehicle_80s_sedan1_silv_light_rb
xmodel,vehicle_80s_sedan1_silv_light_rb_dam
xmodel,vehicle_80s_sedan1_silv_light_rf
xmodel,vehicle_80s_sedan1_silv_light_rf_dam
xmodel,vehicle_80s_sedan1_silv_mirror_l
xmodel,vehicle_80s_sedan1_silv_mirror_r
xmodel,vehicle_80s_sedan1_silv_trunk
xmodel,vehicle_80s_sedan1_silv_wheel_lf
xmodel,vehicle_80s_sedan1_yel_destroyed
xmodel,vehicle_80s_sedan1_yel_destructible_mp
xmodel,vehicle_80s_sedan1_yel_door_lb
xmodel,vehicle_80s_sedan1_yel_door_lf
xmodel,vehicle_80s_sedan1_yel_door_rb
xmodel,vehicle_80s_sedan1_yel_door_rf
xmodel,vehicle_80s_sedan1_yel_hood
xmodel,vehicle_80s_sedan1_yel_light_lb
xmodel,vehicle_80s_sedan1_yel_light_lb_dam
xmodel,vehicle_80s_sedan1_yel_light_lf
xmodel,vehicle_80s_sedan1_yel_light_lf_dam
xmodel,vehicle_80s_sedan1_yel_light_rb
xmodel,vehicle_80s_sedan1_yel_light_rb_dam
xmodel,vehicle_80s_sedan1_yel_light_rf
xmodel,vehicle_80s_sedan1_yel_light_rf_dam
xmodel,vehicle_80s_sedan1_yel_trunk
xmodel,vehicle_80s_sedan1_yel_wheel_lf
xmodel,vehicle_80s_wagon1_brn_bumper_b
xmodel,vehicle_80s_wagon1_brn_bumper_f
xmodel,vehicle_80s_wagon1_brn_destroyed
xmodel,vehicle_80s_wagon1_brn_destructible_mp
xmodel,vehicle_80s_wagon1_brn_door_lb
xmodel,vehicle_80s_wagon1_brn_door_lf
xmodel,vehicle_80s_wagon1_brn_door_rb
xmodel,vehicle_80s_wagon1_brn_door_rf
xmodel,vehicle_80s_wagon1_brn_hood
xmodel,vehicle_80s_wagon1_brn_light_lb
xmodel,vehicle_80s_wagon1_brn_light_lb_dam
xmodel,vehicle_80s_wagon1_brn_light_lf
xmodel,vehicle_80s_wagon1_brn_light_lf_dam
xmodel,vehicle_80s_wagon1_brn_light_rb
xmodel,vehicle_80s_wagon1_brn_light_rb_dam
xmodel,vehicle_80s_wagon1_brn_light_rf
xmodel,vehicle_80s_wagon1_brn_light_rf_dam
xmodel,vehicle_80s_wagon1_brn_mirror_l
xmodel,vehicle_80s_wagon1_brn_mirror_r
xmodel,vehicle_80s_wagon1_brndest
xmodel,vehicle_80s_wagon1_glass_b
xmodel,vehicle_80s_wagon1_glass_b_dam
xmodel,vehicle_80s_wagon1_glass_f
xmodel,vehicle_80s_wagon1_glass_f_dam
xmodel,vehicle_80s_wagon1_glass_lb
xmodel,vehicle_80s_wagon1_glass_lb_dam
xmodel,vehicle_80s_wagon1_glass_lb2
xmodel,vehicle_80s_wagon1_glass_lb2_dam
xmodel,vehicle_80s_wagon1_glass_lf
xmodel,vehicle_80s_wagon1_glass_rb
xmodel,vehicle_80s_wagon1_glass_rb_dam
xmodel,vehicle_80s_wagon1_glass_rb2
xmodel,vehicle_80s_wagon1_glass_rb2_dam
xmodel,vehicle_80s_wagon1_glass_rf
xmodel,vehicle_80s_wagon1_glass_rf_dam
fx,smoke/car_damage_whitesmoke
fx,smoke/car_damage_blacksmoke
fx,smoke/car_damage_blacksmoke_fire
fx,props/car_glass_large
fx,props/car_glass_med
fx,props/car_glass_headlight
fx,props/car_glass_brakelight
rawfile,maps/mp/_explosive_barrels.gsc
xmodel,com_barrel_piece
xmodel,com_barrel_piece2
fx,props/barrel_ignite
fx,props/barrel_fire_top
xmodel,body_complete_sp_usmc_zach

Basically, there's the standard stuff, the xmodels for the factions, the vehicles xmodels, the vehicle destruction fxs, and some stuff for exploding barrels.

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UPDATE: I got it working. I was missing some .csv lines. I had a silver wagon on my map, so I had to add these lines to the zone file:
 

xmodel,vehicle_80s_wagon1_silv_bumper_b
xmodel,vehicle_80s_wagon1_silv_bumper_f
xmodel,vehicle_80s_wagon1_silv_destroyed
xmodel,vehicle_80s_wagon1_silv_destructible_mp
xmodel,vehicle_80s_wagon1_silv_door_lb
xmodel,vehicle_80s_wagon1_silv_door_lf
xmodel,vehicle_80s_wagon1_silv_door_rb
xmodel,vehicle_80s_wagon1_silv_door_rf
xmodel,vehicle_80s_wagon1_silv_hood
xmodel,vehicle_80s_wagon1_silv_light_lb
xmodel,vehicle_80s_wagon1_silv_light_lb_dam
xmodel,vehicle_80s_wagon1_silv_light_lf
xmodel,vehicle_80s_wagon1_silv_light_lf_dam
xmodel,vehicle_80s_wagon1_silv_light_rb
xmodel,vehicle_80s_wagon1_silv_light_rb_dam
xmodel,vehicle_80s_wagon1_silv_light_rf
xmodel,vehicle_80s_wagon1_silv_light_rf_dam
xmodel,vehicle_80s_wagon1_silv_mirror_l
xmodel,vehicle_80s_wagon1_silv_mirror_r
xmodel,vehicle_80s_wagon1_silv_trunk
xmodel,vehicle_80s_wagon1_silv_wheel_lf

These lines correspond to the pieces of the silver wagon vehicle.
In case someone else get this problem: You have to add the lines corresponding to the specific xmodel you're using.

EDIT: Here's an useful catalog for the xmodels :)
http://gallery.zeroy.com/gallery3/catalog.php?cat=4

Cheers.

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